Friday, November 8, 2013

Digital Story Part 1


People in their free time usually do activities such as; watching television, hanging out friends, doing homework, or playing video games. They all sound great activities to do in a short period of time; however, 1 out of the 4 mentioned people abuse it very much. That activity is playing video games for a long period of time. For people abusing this activity, they have to be constantly playing for many hours a day. Psychologically, it can change their behavior.
My main topic is about how video games can change people’s behavior. The way it can change a person’s behavior is the violence or online communication through the internet in online play. This ties into digital media because video games developed dramatically over the years with technology. The technology created greater graphics, and more realistic gameplay to the get the gamer more interested. Social justice ties into this because this is a social issue that people do not realize. Children at a young age should not be playing a rated M (Mature) game. Every game is required by law to have a rating on their game. The ratings go in order as follows; E for everyone, T for teen, M for mature, and A for adult. As the ratings increase, the more intense the violence gets. As an example, the game Mario Kart is rated E for everyone and Call of Duty is rated M. These games are significantly different, with the way they are played and different the violence. Mario Kart has no violence in it because the game is made for younger kids. Call of Duty is mostly made for adults because they are more mature to handle the situations with the violence in the game.
The way I want to tell my story is how much the violent video games cause the most change in children’s behavior. They do not realize how violent they are, and sometimes this could be an issue because psychologically they might think it is alright to do similar things involved in the game. I’m going to do a study how much people get more aggressive emotionally after they are done playing the game, and do another study on younger kids playing happy non-violent games and how they react to that.
The two sources that I’m using are very interesting because there are studies that prove that they do change behavior. These studies are usually studied by students and PhD doctors. More studies should be made in the future because video games will continue to evolve and get more violent. Game developers do this because most of the popular games such as Call of Duty and Battlefield bring great investments to make more games in the future. The sources (located below) are two out of the four I’m going to use for the annotated bibliography. The other sources I’m going to search on is that if violent video games actually change their behavior is true.
 
Foster, Cormac. "Do Violent Video Games Really Cause Violent Behavior?" ReadWrite. N.p., 31 Dec. 2012. Web. 08 Nov. 2013.
DeNoon, Daniel J. "Do Video Games Really Spark Bad Behavior?" Fox News. FOX News Network, 19 Aug. 2005. Web. 08 Nov. 2013.

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